Monday, February 16, 2009
Kind Words
Phil Fry had some kind words for me regarding the project we just finished, GMT's "1805:Sea of Glory." Timecode 3:44 here... thanks, Phil!
Monday, October 20, 2008
Ludography
[updated 3/16/09]
So here's a fun (chronological by history) list of games I have or am working on...
[R] indicates a personal redux project rather than published work
Rise of the Ancients
From Byzantium to Britain
The Calamitous Sixteenth Century
From the New World to Nelson
Brother Against Brother
A Century of Change
The World at War
The Modern Era
So here's a fun (chronological by history) list of games I have or am working on...
[R] indicates a personal redux project rather than published work
Rise of the Ancients
- The Civilization Project [R] 8000-300 BC
- The God Kings: Warfare at the Dawn of Civilization [R] 1500-1260 BC
- The Conquerors: Alexander the Great 336-323 BC
- Chandragupta: Great Battles of the Mauryan Empire 319-261 BC
- Hannibal: Rome vs. Carthage [R] 218-201 BC
- Spartacus: Crisis in the Roman Republic 80-71 BC
- Alesia 52 BC
- Ides of March: The End of the Roman Republic 44–30BC
From Byzantium to Britain
- The Constantinople Trilogy 530-1460
- Kingdom of Heaven: The Crusader States 1097-1291
- Crusader Rex [R] 1189-92
- Samurai Lords: Wars of Feudal Japan 1100-1600
- Warriors of God: Wars of England & France 1135-1453
- Wars of the Roses 1455-87
The Calamitous Sixteenth Century
- Here I Stand: Wars of the Reformation [R] 1517-55
- Virgin Queen 1559-1599
- The Inmost Sea: The Battle of Lepanto 1571
- A Most Dangerous Time: Japan in Chaos 1570-84
- Sekigahara: The Unification of Japan 1600
From the New World to Nelson
- Conquistador: The Exploration and Exploitation of the New World 1495-1700
- King Philip's War 1675-76
- Blackbeard: The Golden Age of Piracy 1685-1725
- No Peace Without Spain: War of the Spanish Succession 1702-13
- Clash of Monarchs: The Seven Years’ War in Europe 1756-63
- Warriors of America 1755-83
- We the People [R] 1775-83
- 1805 Sea of Glory 1805
Brother Against Brother
- Lincoln’s War: The American Civil War 1861-64
- Barren Victory II: The Battle of Chickamauga 1863
- For the People [R] 1861-65
- Rebel Raiders on the High Seas 1861-65
A Century of Change
- Hoka Hey: The Sioux Indian Wars 1862-77
- Age of Bismarck: The Unifications of Germany & Italy 1859-71
- 1866: The Struggle for Supremacy in Germany 1866
- Zulu! The Engagement at Rorke's Drift 1879
- The Wild West: The Range Wars of 19th Century America c.1880
- North West Frontier: An Adventure Across Colonial India c.1900
The World at War
- The Proud Tower: World War I in Europe 1914-18
- War of the Suns: The Chinese War of Resistance 1937-45
- The War: Europe 1939-45
- Europe at War 1939-45
- Black Cross/Blue Sky: The Battle of Britain 1940
- Codeword Cromwell: The German Invasion of England 1940
- Blood & Sand: The Campaign for North Africa 1941-42
- Red Star Rising: The War in Russia 1941-44
- Frontline General: San Pietro Infine 1943
- A Blood Red Snow: The Battle for the Kamenets-Podolsky Pocket 1944
- The Devil’s Cauldron: The Battles for Arnhem and Nijmegen 1944
- Frontline General: Italian Campaign 1943-45
- Mark Herman’s Pacific Campaign 1941-45
The Modern Era
- Twilight Struggle [R] 1945-89
- Where There Is Discord: War in the South Atlantic 1982
- For Greed or Glory 2000
Tuesday, September 9, 2008
Custom GMT maps!
Through the good offices of GMT Games, Ed Beach, and Mark Herman I'm now able to offer copies of my custom Here I Stand and For the People maps for sale: click here to order!
Labels:
For the People,
GMT,
Here I Stand,
map,
prints,
redux
Monday, June 16, 2008
Cocreating
I don't remember exactly when Bobby Ward, the kid down the street, introduced my brother and I to Francis Tresham's Civilization, but I caught the boardgaming bug that day and never looked back. By the age of fourteen I had published my first article (a rather presumptuous piece on opening strategies for Civilization) in the Avalon Hill in-house magazine, The General. We'd founded MGC, The Mahaffey Game Company, which failed to produce a single finished game - but saw myriad ideas and components built and thousands of cardboard chits and counters scattered through salvaged post-office paper- boxes in our closet. Our pastor’s son Rob was our only customer, and we his. We faithfully exchanged catalogs of each other’s works, modeled after those gorgeous Avalon Hill flyers, pregnant with possibilities.
There was only one game company in my eyes in those days - Avalon Hill - and I adored it. To this day The General is the only periodical to which I've been a paying subscriber. I purchased or dreamed of purchasing dozens of games. I hauled copies of Mark Herman's Peloponnesian War to show-and-tell to no avail, and spent endless evenings ogling maps and articles. By high school I was bringing Stonewall Jackson's Way to our American Civil War Studies class for everyone to play.
I had an image of what Avalon Hill was. The sacred address at 4517 Hanford Road in Baltimore housed a creative think-tank, a buzzing studio where those great designers and artists gathered together to revel in the joys of collective craftsmanship, days and weeks spent co-creating…
So on a family trip to Washington way back when, I pleaded with my parents to make the 45-minute detour to Baltimore, and giddily anticipated a walk into those hallowed halls. When they acquiesced, what I found was a sparse front-office desk and little else. I suppose this sounds a little silly, but it was one of the disappointments of my life.
I know of nothing I can do anything like creating games save creating films. These are arts that require collaboration and creativity in deep measure. And both industries are strange combinations of plain old commercialism and shocking volunteerism.
To this day I long to work in that kind of environment, where like-minded people come together in a room to create. What greater joy is there? Maybe one day the naïve image I had in my head will be a reality again.
Come 1998, Avalon Hill was sucked up, digested, and excreted from the corporate monstrosity of Hasbro, and an era ended. I’m not bitter, ten years later…
But if you had told me then I would one day be colleagues with some of the colossuses of my childhood, familiar names like Mark Simonitch and Richard Berg, Charlie Kibler and Ed Beach - I would have laughed you out of the room. What a privilege it's been so far.
There was only one game company in my eyes in those days - Avalon Hill - and I adored it. To this day The General is the only periodical to which I've been a paying subscriber. I purchased or dreamed of purchasing dozens of games. I hauled copies of Mark Herman's Peloponnesian War to show-and-tell to no avail, and spent endless evenings ogling maps and articles. By high school I was bringing Stonewall Jackson's Way to our American Civil War Studies class for everyone to play.
I had an image of what Avalon Hill was. The sacred address at 4517 Hanford Road in Baltimore housed a creative think-tank, a buzzing studio where those great designers and artists gathered together to revel in the joys of collective craftsmanship, days and weeks spent co-creating…
So on a family trip to Washington way back when, I pleaded with my parents to make the 45-minute detour to Baltimore, and giddily anticipated a walk into those hallowed halls. When they acquiesced, what I found was a sparse front-office desk and little else. I suppose this sounds a little silly, but it was one of the disappointments of my life.
I know of nothing I can do anything like creating games save creating films. These are arts that require collaboration and creativity in deep measure. And both industries are strange combinations of plain old commercialism and shocking volunteerism.
To this day I long to work in that kind of environment, where like-minded people come together in a room to create. What greater joy is there? Maybe one day the naïve image I had in my head will be a reality again.
Come 1998, Avalon Hill was sucked up, digested, and excreted from the corporate monstrosity of Hasbro, and an era ended. I’m not bitter, ten years later…
But if you had told me then I would one day be colleagues with some of the colossuses of my childhood, familiar names like Mark Simonitch and Richard Berg, Charlie Kibler and Ed Beach - I would have laughed you out of the room. What a privilege it's been so far.
Labels:
avalon hill,
boardgames,
Civilization,
collaboration,
creativity,
games,
personal
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